Assignments are the side missions of Mass Effect and Mass Effect 2. There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions broken up by cluster and system, see the Mass Effect System Guide.
- See also: Mass Effect Guide, Mass Effect 2 Guide, Missions, Storyline
Some assignments are listed more than once; this is intentional and is intended to make them simpler to find by listing them in all relevant contexts as they appear in the Journal.
For an alphabetical list of assignments, see Category:Assignments; for locations, see Category:Assignment Locations.
Mass Effect Edit
Please Note: The assignment names as given here are intended to match those in the game; sometimes the game itself is inconsistent, in which case all of the variations are listed here (e.g.Asari Diplomacy, Missing Person).
Character-Specific Assignments Edit
Shepard's Background Edit
These quests relate to Shepard's pre-service history.
Squad Member Assignments Edit
These assignments relate to the histories of your fellow crewmates.
Citadel Assignments Edit
These assignments are available during your first and all future visits to the Citadel.
Second Visit Edit
These assignments are available after completing one of the major missions (Noveria, Feros or rescuing Liara).
Detainee Visit Edit
These assignments are only available during your detention at the Citadel.
Charted Planet Assignments Edit
These assignments are specific to their relative planet.
Galaxy-Wide Assignments Edit
These assignments span the entirety of Citadel-controlled space. Assignments prefixed with the UNC indicator represent assignments that take place on uncharted planets.
Galaxy Collection Assignments Edit
These assignments involve traveling across Citadel space and finding numerous hidden collectibles.
Uncharted Space Assignments Edit
Morality-dependent Assignments Edit
Downloadable Content Edit
Bring Down the Sky Edit
Pinnacle Station Edit
Mass Effect 2 Edit
Downloadable content Edit
Project Firewalker Edit
Project Overlord Edit
When you have completed all missions from Chapter 2, 3, 4, and 5, you know that you need to head to Illos. However, the next time you use the Galaxy Map, Joker will give you a message and you're returned to the Citadel. Unfortunately the Council, with Ambassador Udina, have decided that you don't really need to go Geth hunting or determine what the Conduit is after all. They think that the Reapers are a lie created by Saren, to distract them from his true goal of attacking the Citadel. They have decided, in fact, to ground both you and the Normandy. If you've been following a romance path, you'll then have a short scene with your love interest before duty calls: Captain Anderson has a plan and asks you to meet him in Flux.
This is your last chance to complete any assignments on the Citadel, but if you speak to Captain Anderson, don't panic as he gives you the option of saying you are not ready to go yet. There are only two new assignments on the Wards: Citadel: Our Own Worst Enemy and Citadel: Negotiator's Request, both of which are very brief. Once you're ready to leave, speak with Captain Anderson. He will offer to help you steal the Normandy and—hopefully—get to Ilos in time to stop Saren.
Captain Anderson has two plans to override the lockdown on the Normandy, both at great personal risk. He can either break into a C-Sec-secured area, or hack Udina's computer. You can choose for him, or give him the choice: Anderson will select the ambassador's computer if you let him choose. Then return to the Normandy to wait: different choices show different cutscenes, but either way the Normandy escapes the Citadel.
After you've taken to the skies, you're again free to choose your destination, and Ilos will now be available. You can no longer return to the Citadel, since you are now a known fugitive and mutineer.
Assault part 7